E-Books / Video Training →Blender101 - Create Game Characters with Blender 2017 TUTORiAL
Blender101 - Create Game Characters with Blender 2017 TUTORiAL | 4.57 GB
Learn how to create your own game characters in Blender! Learn how to model, texture, rig, and animate a character in Blender. Discover how to bring the character into Unity and set-up a character controller to move the character around.
Build your skills so that you can create your own game characters in Blender.
Model and Sculpt a Game Character in Blender
Use Blender's Retopology Tools
Create UV Maps and Bake Texture Maps
Use Blender's Texture Painting Tools
Rig a Character with Blender's Rigify Add-on
Animate Game Cycles for a Game Character
Import a Blender Character to Unity
Set-up a Character Controller in Unity
Create Your Own Game Characters!
Learning to create your own game characters opens the door for you to create the incredible video games you've always dreamed of. Blender is free to download and use for any purpose and has proven itself to be a powerful tool for independent and commercial projects all over the world.
Blender provides an excellent low-cost way to learn the fundamentals of 3D modeling, texturing, and rendering. Since 1995, it has been growing in features and usage in the animation and visual effects industry.
Content and Overview
In this course you’ll create a game character from the first polygon in Blender to the final controllable character in the Unity game engine. Throughout the course you’ll learn about Blender’s modeling, texturing, rigging, and animation tools. You’ll learn the techniques and strategies needed to tackle a complex project such as this, so you can bring your own characters to life.
In the first section we will create a character using Blender’s sculpting tools. We will model a base mesh using box modeling techniques, and then we will use Blender’s Multiresolution modifier to create high-resolution detail on the character.
We will then use Blender’s retopology tools, the Grease Pencil and the BSurfaces tools, to create a low resolution version of our high-resolution sculpt. And we will bake Normal and Ambient Occlusion maps, from the hi-res sculpt to the low-poly mesh. We will then import these texture maps into Unity and test them on our character in-game.
We will look at some of the unique issues regarding UV mapping an organic model like a character. We will use Blender’s UV mapping tools to create an organized UV map that can be exported to external paint programs like Photoshop or GIMP for texturing. And we will look at Blender’s Texture Painting tools and how to use them to create texture maps for the character.
Then we will use Blender’s Rigify add-on to create a basic rig for our game character. You’ll learn how to prep the character for rigging and generate the base rig. We will then generate the control objects of the rig and go over the various controls and how they can be used during animation. From there we will adjust the weights of the character using Blender’s vertex groups, and parent the character’s war hammer and shield to the rig.
You’ll then learn the basics of creating animation cycles for a game character. We’ll use Blender’s Graph Editor and Dope Sheet to animate the Idle and Run animations, as well as create a Jump Pose.
Finally, we will take it all into Unity and write some code to get our character running and jumping through a test level.
Preparing the Reference Images
Beginning the Base Mesh
Extruding the Arm
Creating the Hands
Finishing the Base Mesh
Beginning to Sculpt
Using the Mask Tool
Sculpting the Upper Arms
Working on the Torso
Sculpting the Lower Arms
Sculpting the Hand
Detailing the Fingers
Beginning the Face
Modeling the Eyeball
Finishing the Face
Sculpting the Boots
Using Retopology Tools for the Straps
Starting the Clothes and Accessories
Sculpting the Gloves
Adding Detail to the Gloves
Sculpting Cloth Folds
Adding Texture to Sculpt Brushes
Modeling the Shoulder Armor
Using the Anchor Stroke Method
Creating the Fingernails
Sculpting the Ears
Blender's Retopology Tools
Retopologizing the Head
Working on the Shoulder Armor
Creating the Legs
Retopology of the Arm
Working on the Back
Creating the Glove
Retopologizing the Fingers
Finishing the Fingers
Finishing the Character Retopology
UV Mapping and Texture Baking
Preparing the Character for UV Mapping
UV Mapping the Eyes and Legs
Working on the Shoulder Armor
UV Mapping the Head and Torso
Finishing the Retopology
Baking Texture Maps
Setting Up the Interface for Texturing
Filling the Base Colors
Using Paint Slots as Layers
Adding a Texture to the Brush
Painting the Character's Armor
Prepping to Paint Cloth Texture
Texture Painting the Cloth
Texturing the Boots
Texturing the Gauntlet
Texturing the Skin
Texturing the Face
Exporting the Texture Maps
Testing the Textures in Unity
Rigging the Character
Generating the Base Rig
Creating the Control Objects
Adjusting Weights Using Vertex Groups
Parenting Props to the Rig
Creating Animation Cycles
Beginning the Idle Animation
Finishing the Idle
Beginning the Run Cycle
Continuing the Run Cycle
More with the Run Cycle
Swinging the Arms
Creating a Jump Pose
Setting Up the Character in Unity
Preparing the Character for Export
Importing the Character into Unity
Setting Up the Animations in Unity
Setting Up the Jump
Getting the Character Moving
Darrin Lile is an animator, developer, and Blender Foundation Certified Trainer teaching courses in computer animation and game development. He received Bachelor’s and Master’s degrees in Film and Media Studies from the University of Kansas and has worked as an animator, a producer of educational films, a sound editor for film and television, and as a computer security analyst.
http://uploadgig.com/file/download/9228ea1D417eaB28/Create Game Characters with Blender.part1.rar
http://uploadgig.com/file/download/fA07d5cC1Ba46c66/Create Game Characters with Blender.part3.rar
http://uploadgig.com/file/download/6333e5faa0dd2aB6/Create Game Characters with Blender.part2.rar
http://uploadgig.com/file/download/59eF8ad531232984/Create Game Characters with Blender.part4.rar
http://uploadgig.com/file/download/Df45345010b6cac8/Create Game Characters with Blender.part5.rar
http://uploaded.net/file/vxj2pvsa/Create Game Characters with Blender.part1.rar
http://uploaded.net/file/4m6beaue/Create Game Characters with Blender.part2.rar
http://uploaded.net/file/9hgw0a4e/Create Game Characters with Blender.part3.rar
http://uploaded.net/file/ybfp57zf/Create Game Characters with Blender.part4.rar
http://uploaded.net/file/qz8rv3uc/Create Game Characters with Blender.part5.rar
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